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The Foundations of Digital Games (FDG) 2023 is proud to invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics, and natural sciences. Papers and Demos will receive double-blind peer reviews. All other submissions will be single-blind. All papers are guaranteed at least three reviews. Games and Demos are guaranteed two reviews. There will be no rebuttal. ​All contributions should be submitted via EasyChair.

Workshop, Panel and Competition Proposals

FDG 2023 openly invites the community for the proposal of Workshops, Discussion Panels and Competitions relevant to the digital game community. For more information please refer to the Tracks section of the website.

Submission Guidelines

All papers need to be submitted in the ACM SIGCONF version of the ACM Primary Template within their respective track using EasyChair. When submitting, authors are requested to select the track that fits more closely to their submitted work.

Regular papers should have a maximum of 10 pages, excluding references, reporting new research. Regular papers should be anonymized, and accepted papers will be included in the ACM proceedings.

Late-breaking short papers should have a maximum of 4 pages in the final double column format, including references. Both single-column and double-column submissions are acceptable. The ACM template has a double-column option (see interim Template) for both LaTeX and Word Documents on the ACM Website. Note that single-column submissions can be slightly longer (e.g. a maximum of 6 pages), but extra work may be needed on acceptance to conform to page limits when converting to the final double-column format. Late-breaking papers should be anonymized, and accepted papers will be included in the ACM proceedings.

Doctoral Consortium papers should have a maximum of 8 pages in double-blind or single-blind format, including references. Doctoral consortium papers should include the proposed research of the Doctoral candidate, as well as a biographical note about the candidate’s background and work so far. Doctoral consortium papers are NOT anonymized. DC papers will NOT be included in the ACM proceedings.

Games & Demos submissions should include a 1-2 page description of the game and demo, as well as a link on a video, screenshots, or executable of the submitted work. Games & Demos submissions are not anonymized, so feel free to add your personal page, youtube channel, or other site where the game is described. Games & Demos submissions will NOT be included in the ACM proceedings.

Paper Submission Deadlines

  • Regular Papers Deadline: 4 November 2022 25 November 2022
  • Regular Papers Notification: 13 January 2023
  • Late-Breaking Short Papers: 27 January 2023
  • Games & Demos Deadline: 27 January 2023
  • Doctoral Consortium Deadline: 27 January 2023
  • Notifications for Late Breaking Short Papers: 7 March 2023

Workshop, Panels and Competition Submission Deadlines

  • Deadline: 21 October 2022 4 November 2022

Workshop and Conference Dates

  • Workshops: 11 April 2023
  • Conference Dates: 12-14 April 2023

Student Travel Grants

The conference is committing funds to help support the attendance of the conference for 2023. The Travel Assistance Program has historically been targeted in bringing students as well as some faculty members to FDG, who lack strong travel funding support from their institutions. Around $15k (USD) are being invested to support this initiative.

This support will be crucial in stimulating the community, offer opportunities for graduate students willing to network and bring their papers to Lisbon, and offer more opportunities for individuals to present their papers.

More information on the SASDG Grant can be found at on the official website, while application forms can be done by following this link

Remote Options and Presentations

One of the core objectives of FDG 2023 is bringing back the in-person conference model, providing the community with the means to network, discuss and present their work directly with other community members.

However, the organization fully understands that not all members can physically attend the conference and that traveling may simply be impossible. For this reason, the conference will provide solutions for remote authors, with the objective of maintaining exposure on their work and providing opportunities to interact with the conference itself.

Asynchronous Model

According to a lot of feedback received over the past hybrid conferences, FDG 2023 will offer a new approach to this type of conference model. The reasoning for this switch is that previous experiences were not great for either online or local attendance, due to the large costs required to guarantee a comfortable experience for everyone.

Thus, for FDG 2023 the remote options will be handled as follows:

  • Remote authors will have the opportunity to record their talk which will be live streamed at the event and provided for all remote/live attendants through asynchronous methods (hosted remotely and easily accessible).
  • All sessions will be live streamed and recorded, guaranteeing quality image and audio for our remote community to attend the local talks. Q&A will still be provided through text-based applications (e.g., Discord).
  • Local and remote attendance will have access to the FDG discord server, providing a way for both communities to communicate and discuss relevant work.

Why are we doing this?

Opening two-way communication during a live event can significantly increase costs, as we want to guarantee that sound quality, image and everyone is comfortable during their presentations.

By offering an asynchronous model we provide everyone with the opportunity to watch the talks they wish (when they want), while also guaranteeing a session where they are presented live at the conference. Furthermore, we also guarantee that through a broadcast method even remote attendees can get the most out of the conference and have opportunities to interact with live speakers.

Finally, diverging time zones is also a big factor, which can make it impossible even for remote attendees to attend talks “live”. Thus, this way attendees can experience the conference when is most convenient.