The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play by Anne Sullivan, Mel Stanfill and Anastasia Salter.
Playable Quotes for Game Boy Games by Joël Franusic, Kathleen Tuite and Adam M. Smith
Shoelace: A Storytelling Assistant for GUMSHOE One-2-One by Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas and Noah Wardrop-Fruin
Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Content Generation by Younès Rabii and Michael Cook
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers by Susanne Poeller, Alexandra Steen, Nicola Baumann and Reagan L. Mandryk
Wrapped in Story: The Affordances of Narrative for Citizen Science Games by Josh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin Siegel, Seth Cooper and Colin Milburn
Honorable Mentions
1960s Cybernetics and the Unfulfilled Promise of Digital Play: A Minecraft Fun Palace Story by Bart Simon and Darren Wershler
Better Resemblance without Bigger Patterns: Context-sensitive Decisions in WFC by Bahar Bateni, Isaac Karth and Adam Smith
Merits of Gamification: Transmediality and Spatiality of Walden, a Game by Renata Ntelia
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games by Pedro Rodrigues, Micaela Fonseca and Phil Lopes
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods by Oliver Withington and Laurissa Tokarchuk
V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games by Noor Hammad, Erik Harpstead and Jessica Hammer